Backgammon Strategy - Build Better Positions

Improve at backgammon by making points, avoiding blots, timing the race, using the bar, and bearing off accurately.

Move test

Check both dice orders before committing the move.

Make points before racing

Two checkers on a point close it to the opponent. Build connected points and avoid loose blots.

Use the bar as tempo

A checker on the bar must enter before anything else moves. Blocking entry turns one hit into lost tempo.

Know when to run

When contact disappears and checkers are safe, compare pip counts and turn the game into a race.

Bear off with flexibility

Spread checkers across useful distances so one final checker does not need a perfect roll.

Backgammon FAQ

Can I use one die only?
Only when the other is not legal; if one ordinary die can be used, use the higher one.
What happens after a hit?
The checker goes to the bar and must re-enter first.
Can I bear off with a high roll?
Yes, only when no checker remains farther from the exit.
Is there a doubling cube?
No. This board has normal, gammon, and backgammon scoring but no cube.

Practice

Use the live board to test one decision at a time.