About Checkers
Checkers — English draughts — is the great equalizer of board games: one piece type, diagonal moves, and a single brutal rule that captures are compulsory. Because you can force your opponent's replies, deep combinations hide inside a game simple enough to teach in a minute.
This board plays strict English rules: captures are enforced, multi-jump chains continue automatically, and a piece reaching the last rank is crowned a king that moves both ways. Four AI levels run from friendly to punishing, two players can share one screen, and online rooms let you challenge a friend anywhere with an invite link.
Checkers at a glance
- Origin
- Evolved from alquerque; the 8×8 game took shape in 12th-century France
- Board
- 8×8 squares, 12 men per side on the dark squares
- Players
- 2
- Modes here
- vs AI (4 levels), same-screen 2P, online friend rooms
- Learn more
- Wikipedia
How to play Checkers
Each side starts with 12 men on the dark squares. Black moves first here, and the goal is to leave your opponent with no legal move — usually by capturing everything.
- Men move one square diagonally forward onto an empty dark square.
- Capture by jumping over an adjacent enemy piece into the empty square beyond. If a capture is available, you must take it.
- If your jumping piece lands where another capture is possible, the chain continues — one turn can clear several pieces.
- Reach the far rank and your man is crowned king, gaining the ability to move and capture diagonally backward as well.
- You win when your opponent has no pieces left or no legal move on their turn.
Checkers strategy tips
- Forced captures are a weapon: offer a piece deliberately to drag your opponent into a losing multi-jump.
- Control the center — men on central squares have two capture directions, edge men only one.
- Keep your back row intact early; empty king-row squares invite easy coronations.
- Advance in phalanxes of two or three connected pieces so every man is defended.
- First king usually wins the endgame — when ahead, trade pieces relentlessly and race to crown.
Checkers FAQ
- Are captures really mandatory?
- Yes — that is the defining rule of English draughts, and the board enforces it. If a jump exists you must take one, and a jumping piece keeps going while more captures are available. Setting traps around forced captures is where the real strategy lives.
- Can a king fly across the board like in international draughts?
- No. This is the English rule set: kings move and capture one diagonal square at a time, just in both directions. International (10×10) draughts with flying kings is a different game.
- Can two people play on the same device?
- Yes — pick the same-screen mode and pass the device between turns. The board flags whose move it is and applies forced captures for both sides, so nobody can quietly skip a jump.
- How do I play checkers online with a friend?
- Open an online room from this page and share the link. Your friend joins the same live board in their browser, moves sync instantly, and neither of you needs to register.
- Why does the AI sacrifice pieces against me?
- Because forced captures make sacrifices reliable: giving up one man can pull your pieces onto squares where a chain jump takes two or three back. When the AI offers you a free capture, look hard at where your piece will land.
Games like Checkers
One rule — jumps are forced — turns simple moves into deep traps. Play a game free.



