2048 Rules - How to Play

2048 is a single-player puzzle played on a 4×4 board. Slide equal numbers together, manage the spaces that remain, and build a 2048 tile.

The board and controls

The board has sixteen cells in four rows and four columns. On this implementation, use the arrow keys or WASD on a keyboard, or swipe on a touch device. A move affects every tile at once; you do not select tiles individually.

Sliding and merge order

Each tile travels in the chosen direction until the board edge or another tile blocks it. Equal tiles that meet merge, but a tile may merge only once in that move. For example, sliding 2, 2, 2, 2 left produces 4, 4, not 8: the leading pair merges first and the newly made 4 cannot merge again until a later move.

New tiles and score

Only a valid move that changes the board creates a new tile. That tile is a 2 or a 4. Every merge adds the value of its result to the score, so joining two 64 tiles makes 128 and adds 128 points.

Winning and losing

Creating a 2048 tile marks a win, but it does not force the game to stop; continue to chase 4096 or higher. The game ends only when the board is full and no horizontally or vertically adjacent tiles have the same value, leaving no valid slide.

2048 rules FAQ

Can two separate pairs merge in one move?
Yes. A single move can create several separate merges, as long as no resulting tile merges a second time during that move.
Why did pressing a direction do nothing?
That direction was not a valid move: no tile could slide or merge. The board and score remain unchanged, and no new tile appears.
Is every new tile a 2?
No. A valid move spawns either a 2 or a 4. The usual small tile is 2, but a 4 can appear and affect your next plan.
Do I lose as soon as the board is full?
Not necessarily. A full board remains playable if an adjacent equal pair can still merge. It is a loss only when there are no merges and no slide is possible.

Put the rules into practice

Start a solo 2048 board, then use the strategy guide to turn these movement rules into a repeatable plan.